//
// UTF32Encoding.h
//
// Library: Foundation
// Package: Text
// Module:  UTF32Encoding
//
// Definition of the UTF32Encoding class.
//
// Copyright (c) 2004-2007, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// SPDX-License-Identifier:	BSL-1.0
//


#ifndef Foundation_UTF32Encoding_INCLUDED
#define Foundation_UTF32Encoding_INCLUDED


#include "Poco/Foundation.h"
#include "Poco/TextEncoding.h"


namespace Poco {


class Foundation_API UTF32Encoding: public TextEncoding
	/// UTF-32 text encoding, as defined in RFC 2781.
	///
	/// When converting from UTF-32 to Unicode, surrogates are
	/// reported as they are - in other words, surrogate pairs
	/// are not combined into one Unicode character. 
{
public:
	enum ByteOrderType
	{
		BIG_ENDIAN_BYTE_ORDER,
		LITTLE_ENDIAN_BYTE_ORDER,
		NATIVE_BYTE_ORDER
	};
	
	UTF32Encoding(ByteOrderType byteOrder = NATIVE_BYTE_ORDER);
		/// Creates and initializes the encoding for the given byte order.
		
	UTF32Encoding(int byteOrderMark);
		/// Creates and initializes the encoding for the byte-order
		/// indicated by the given byte-order mark, which is the Unicode
		/// character 0xFEFF.
		
	~UTF32Encoding();
	
	ByteOrderType getByteOrder() const;
		/// Returns the byte-order currently in use.
		
	void setByteOrder(ByteOrderType byteOrder);
		/// Sets the byte order.
		
	void setByteOrder(int byteOrderMark);
		/// Sets the byte order according to the given
		/// byte order mark, which is the Unicode
		/// character 0xFEFF.
	
	const char* canonicalName() const;
	bool isA(const std::string& encodingName) const;
	const CharacterMap& characterMap() const;
	int convert(const unsigned char* bytes) const;
	int convert(int ch, unsigned char* bytes, int length) const;
	int queryConvert(const unsigned char* bytes, int length) const;
	int sequenceLength(const unsigned char* bytes, int length) const;

protected:
	static int safeToInt(Poco::UInt32 value)
	{
		if (value <= 0x10FFFF)
			return static_cast<int>(value);
		else
			return -1;
	}

private:
	bool _flipBytes;
	static const char* _names[];
	static const CharacterMap _charMap;
};


} // namespace Poco


#endif // Foundation_UTF32Encoding_INCLUDED
